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Geschrieben von Ganondorf am 13.05.2011 um 18:20:

Phantasy Star Online 2

Erster offizieller Trailer:




- Edit by Roy; Doppelpost zusammengefügt -

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An epic of epic epicness.


Geschrieben von Ganonfee am 27.07.2011 um 16:58:

ich freu mich so. Das wird so geil. Bis dahin will ich auch n neuen lappi v.v






















<3 <3 <3

- Edit by Roy; Doppelpost zusammengefügt -

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what's up, guys? :)


Geschrieben von Ganondorf am 29.07.2011 um 03:01:

Neue Infos: (Aber kein Bock ales zu Übersetzen xD) :

Zitat:


Game Server Information
There will be several servers, each known as a "world."
Each world is independent of the others.
Different worlds cannot interact with each other.
Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
When you start the game, you can choose the world you want to belong to.
You can create characters on multiple worlds.
They are considering the ability to move a character from one world to another as a future possibility.
If you want to play with your friends, make sure you all decide on a world to start on!

Races
There are three races, however...
Sakai says, "this is an online game, after all, so we could always decide to increase that number."

Skill Tree
This system is used to learn class skills.
EXP earned goes toward increasing your class level.
You accumulate points by leveling up.
By using these points, you can learn class skills.
Class skills can only be used on the class you learned them with.
For example, a skill learned as a Hunter cannot be used by a Force.
Even if you max your class level, you cannot learn all skills.
You will have a limited number of points to put toward skills, so individual skill combinations will vary.
The ability to redo learned skills is under consideration.

Wired Lances
This weapon cannot be used to throw larger enemies.

Rods
You can link three techniques to a rod.
Only linked techniques can be charged (for stronger attacks).
A technique's power, range and effect change when charged.
PP cost does not change for charged techniques.

Photon Arts and Techniques
Disks are used to learn photon arts and techniques.
Disks have certain learning requirements.
Requirements are stat-related, for example, one may require 50+ TP.
Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
It is undecided if you will be able to return a learned PA or tech to its disk form.
The ability to transfer disks to other players (such as through disk restoration) is under consideration.
Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
High-level disks will of course be very powerful.
High-level disks can be obtained as enemy drops.
Low-level disks will include tutorials.
Low-level disks can be bought at shops.

Jumping
You can perform common and just attacks while jumping.
It is unknown how photon arts will work while jumping. Techniques and original combos will change while jumping.
Range changes will occur while jumping, for example with original combos.
You can jump on the backs of enemies.
Most enemies have a weak spot on their back.
There are some enemies that, if not knocked down, you will not be able to jump on their backs.
On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

Original Combos
You can set different photon arts to the three parts of a combo.
Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.

Interrupt Events
Event occurrence locations are not set in stone.
There are some rare events which can occur.
Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
You will receive items and so forth for successfully completing an event.

Death Penalties
If you are incapacitated, your individual grade will fall. Results are on a character-by-character basis. For example, if Mr. A dies, Mr. B's grade will not be affected.
In short, you don't have to worry about being blamed for giving your party a bad grade!

PSE and PSE Burst
There is a new component known as "photon sensitive effect."
There is a fixed probability of PSE occurring while you continuously defeat enemies.
Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
If consecutive PSEs occur, you can perform a "PSE burst."
Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
You can extend the PSE burst's duration by killing more and more enemies.

Multi-Party Areas
Certain areas allow for up to 12 people to play together simultaneously.
However, this doesn't necessarily mean that you are limited to three parties of four people each.
For example, 12 individual solo players can all gather in these areas.
It is possible to reorganize your party in a multi-party area.
For example, if you have three parties of four people each, players from each party can transfer from one party to another.
At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
In multi-party areas, support techniques will only affect your party.
There are some techniques that have cross-party effects, however.

Items Drops
Drop items are decided on a character-by-character basis.
Each character can get different drops.
Item drops are based on real luck.
The system is similar to that of PSZ and PSP2i.

Units
Units exist in this game.
They can be equipped to your arms, back and legs.
Units can be additional costume parts for your character.
When equipped, units can change certain visuals of your costume.
Units can boost abilities such as defense and attribute rates.

Mags
Mags exist in PSO2 as living, evolved protectors.
Details on them are scarce at the moment.
Unfortunately, they will not appear in the alpha test.

EXP
Whether or not you receive EXP is determined by your range to an enemy.
If you are within the enemy's range, you will receive EXP.
If you are out of an enemy's range, you will not receive EXP.
This may be a counter-measure for multi-party leveling.

Visual Lobbies
Event billboards will be in the lobbies.
There will also be a large screen theater.
Motion pictures of some sort can be played on the theater screen.
This feature will be active during the alpha test.

Your Room
A feature similar to PSU's room will be in PSO2, but details are unknown.

Reincarnation System
A system of this sort does not exist. No comment was made as to if it would be added later.
Note: The Reincarnation System is a game feature from Phantasy Star Portable 2 Infinity. After reaching the maximum level, you could reincarnate your character at level 1 and start with higher base stats.


Das hört sich schonmal gut an.
Ich hate nach dem letzten Trailer schon angst, das es mehr WoW orientiert wird nach den Masenschlachten xD
Aber nun bin ich beruhigt, das das nur in bestimmten Areas so sein wird.
Jetzt muss man das Teil nur noch mit Controler Spielen können und ies scheint 10% Perfekt zu sein ^^

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Geschrieben von Siouxsie am 29.07.2011 um 10:25:

Ein paar der Sachen haben mich auch an WoW erinnert, z.B. das mit den "Worlds", aber ich denke, das Konzept hat doch einen hohen PSO/PSU-Wiedererkennungswert.^^ Also ich denke, dass das Spiel ziemlich gut wird und ich kann mir nicht vorstellen, dass man das Spiel NICHT mit dem Controller spielen sollen könnte. Bin ziemlich zuversichtlich, dass das Spiel gut wird.^^ Muss es nur noch hier auf den Markt kommen. xD

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Geschrieben von Ganondorf am 29.07.2011 um 12:38:

Gameplay aus dem Alpha Test

Ich denke, dass das mit den verschiedenen Worlds schon dafür spricht, dass es auch hier oder zumindest in den USA rauskommt. Das reicht ja.
Ich dachte nur, dass das in dem video ne ziemlich überladene Steuerung für nen Controller darstellt, aber jetzt weiß ich ja, dass es Photon-Art-Chaining geben wird...
Das wiederrum find ich nicht so pralle.
ich hoffe, dass das spiel wieder wesentlich schwerer wird als PSU.

http://pso2.jp/gallery/screenshot/

Jede Menge Screenshots ^^

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An epic of epic epicness.


Geschrieben von Ganondorf am 26.09.2011 um 16:16:

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